Max and Cheez
AND kicks ass.
I spent a little spare time while convelescing and levelled it to 10 in practically no time at all. But it's also just really cool having a pet in that game. Saved my butt more than a few times.
Over the past couple weeks we've been slowly unlocking some of the new things in the expansion pack of Aht Urghan - but I really haven't completed a lot, just a lot of running around and staring at all the newness.
The scope of this game constantly shocks and awes me. I had all but quit playing over a year and a half ago, thinking that it was just getting dull and boring, and in the last month or so, I've discovered that I'd only seen about 5% or LESS of what's out there. There are a series of quests that take you deep into the crags that merely exist - or so I thought - as teleporting points around the world. Whole chapters of adventure that exist along a central plot of the game itself.
It turns out that it's not JUST a "level your character" game. Sure, that's what eats up most of the time in the game, BUT it's merely a means to an end.
Whenever I play the regular non-online versions of FF, I follow the plot and only fun amok, devouring the landscape and killing hordes of beasties when it's obvious I can't take out the level boss. I level up and go back, wipe him/her out and move on.
Then, before the final boss, I run around, catch up on all the quests I missed, and hit the endgame when I've maxed the character out. I did that once in FF10, and killed the bad guy so quickly it was actually anticlimactic.
But this game - - - well, its turning out that there is FAR MORE plot out there than I'd realized. I've started really enjoying the various little sub-missions and side quests, and really come to see that the Vana Diel world is pretty richly developed.
And there are little touches - the details that make the overall experience very enjoyable. I ran about the other day with Max (my baby dragon) and went hunting, just kind of building experience and collecting stuff to sell, that sort of thing... and sat down to heal up between fights - and Max laid down and curled up nearby - occasionally poking his head up to watch for anything that might get too close to us. Then he'd preen a bit and curl back up.
Okay, yes. I know it was designed that way as a "hold action" for the character, but honestly, it was just a cool little visual.
It impresses me that people still make things - even video games - with such care for the details. I've said this before, but I truly believe video games are fast taking the place of contemporary entertainment.
God knows I get sick of watching movies where people do the illogical, utter the incoherent, respond as inane examples of humanity. I get tired of watching movies about people making stupid choices.
But that's another blog for another day. :)
Meanwhile - - - its' wednesday! Cheeznight!!! w00t!


